Media and Creative Industries in East Asia
£95.00
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Published 31 March 2027
About this book
Offers a collection of original scholarly essays on current and emerging East Asian mediascapes
- Explores key themes of resilience in the face of post-pandemic uncertainty, financial constraints, government regulation and technological disruption
- Covers a broad and balanced range of media and creative industries, from legacy media like Japanese anime and Hong Kong cinema to emerging digital forms, including Taiwan podcasts, Chinese webnovels, video game heritage, and AI K-pop idols (e.g., Aespa, Superkind)
- Features different sectors/genres in media and creative industries including film, television, anime, video, games, streaming services, theatre, popular culture and Internet of Things
- Examines the dynamic media environments across China, Hong Kong, Taiwan, Japan, and South Korea, focusing on both local specificities and global challenges, such as the strategic responses of local industries to Netflix's global dominance
This volume of scholarly essays is a valuable look into current and emerging landscapes of media and creative industries. With 13 chapters structured into three parts, the areas covered range from Chinese film distribution, webnovels, game design and marketing, Japanese anime, Korean Wave, Hong Kong video diffusion, Taiwan podcasts, and East Asian film and television vis a vis Netflix. A major theme is resilience in a post-pandemic, changing phase curbed by financial constraints, government regulation, internet disruptions and creative impulse under these stressful conditions. Human ingenuity breaks through in a time of machine generated outputs in creative sectors, from music, movies, art, and literary composition.
Table of contents
Figures
Acknowledgements
List of contributors
Introduction: Media and Creative Industries in East Asia
Darrell William Davis and Emilie Yueh-yu Yeh
Part I. Histories
1. Japan’s Anime Industry: An Economic Ecology and its Changing Dynamics
Nobuko Kawashima
2. The Long 1980s of the Chinese Film Industry: Import Partnerships and Distribution Characteristics
Wesley Jacks
3. The Making of Video City: The Diffusion of Video Technology in Hong Kong 1960s–1990s
Klavier Jie-Ying Wang
4. The Korean Wave: Origins, Evolution, and Future Trajectories in the Post-National Age
Doobo Shim
Part II. Genres
5. Digital Heritage and the Documentation of Hong Kong in Video Games
Peichi Chung
6. Innovation and Creativity in Taiwan’s Emergent Podcasting Culture: Toward a Local Articulation
Eva Tsai
7. The ‘Comprehensive and Individualistic Peer Production’ of Webnovels in China: Storytelling and Storylistening under Capitalist Platformization, State Regulation, and Intellectual Intervention
Matthew Chew
8. The Evolution of Metaverse and AI K-pop Idols
Jinhee Park
Part III. Sustainability
9. Walled In, Walled Out: The Transformation of Hong Kong Cinema in the Early 2020s
Yiu-Wai Chu
10. Integrating the Experiences of Viewers: Strategies of Major Japanese Television Networks in the Age of Netflix
Erica Ka-yan Poon
11. The Hype and Hope of Chinese-language Production Centre: Netflix and the Genrification of Taiwanese TV Dramas
Shuling Huang
12. Navigating Legitimacy: How Streaming Platforms Reshape Media Piracy in Contemporary China
Fengyun Zhang
13. Viu and Its Originals in Southeast Asia: The Regionalization of a Streaming Platform as an Interregional Contact Zone
Enoch Yee-lok Tam
Index