Cinematic Videogame AdaptationAn Ecoqueer Perspective

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Published 28 February 2027

About this book

Investigates how serial dramas represent gender-related issues across national productions and international ones

  • Combines empirical research with action-oriented educational tools
  • Presents different national perspectives alongside cross-national comparative studies, highlighting the main socio-cultural differences and similarities
  • Draws on primary sources such as focus groups and surveys with high school students, and interviews with high school teachers
  • Focuses on the added value of an educational toolkit designed to assist teachers in using serial dramas for media literacy and education

This edited volume investigates the transformative role of serial dramas in shaping perceptions of gender-related issues among young European audiences. Grounded in the European project GEMINI–Gender Equality through Media Investigations and New training Insights (CERV-2022-GE), this book examines how popular series – from global hits to local productions – circulate gender norms, challenge stereotypes and influence everyday understandings of diversity.

Through comparative research across four European countries, it also highlights how young viewers engage with these narratives as tools for identity formation, negotiation and debate.

Finally, the volume bridges theory and practice by showing how serial drama can be used in educational contexts to foster media and gender literacy. Bringing together interdisciplinary perspectives from media studies, audience studies and cultural pedagogy, the book offers a timely insight into the cultural power of serial storytelling in the platform era and its role in shaping more inclusive imaginaries.

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Table of contents

Acknowledgements

Introduction: How Films Ecoqueer and Straighten Their Videogames

1. Evolution as Occulture in BloodRayne

2. Straightening Up for the Motherland in The Yinyang Master

3. Avatars of the Capitalocene in Resident Evil

4. Rejecting the Chthulucene in The Last of Us (Season 1)

5. Queer Solastalgia in The Last of Us (Season 2)

Afterword

Appendix: An Ecoqueer Chronology of Cinematic Videogame Adaptation

Bibliography

Filmography

Ludography

Index

About the author

Bjarke Liboriussen

Bjarke Liboriussen is an Associate Professor in Digital and Creative Media in the University of Nottingham Ningbo China’s School of International Communications